Blaston has launched the Crackdown update. This is the same developer who announced VR advertisements recently but subsequently reversed its decision.
Four AI characters will be encountered in the new campaign before players finally face their boss, Argentia in a number of tough battles. While on Scrapper Street, players will get a better understanding of this dystopian world. The new fighting location, Scrapper’s Market, allows you to battle in a tougher environment than the original arena. You can unlock it only by playing the campaign.
Additionally, players who complete the campaign will be rewarded with an Octo Agent avatar, ModOps skins, and a Viper Ellipse gun.
In Blaston’s heart lies the upgraded Ozo Lounge, the social space for Blaston residents. In addition to playing the enhanced Alien Blast, players can also use Tokens to play a jukebox to liven up the party or play an updated version of Alien Blast – Super Alien Blast. bHaptics support has been integrated into the TactSuit range to let you feel like you are that much closer to the action.

The reversal of ads came as a result of backlash from players, the developer set up a test project to see how ads would work inside Oculus VR games has retreated from its decision.
In recent days, Facebook announced it would begin showing ads in players’ headsets beginning with the paid game Blaston.
In-game advertising, according to Resolution Games, is not appropriate for this game.

Media outlets were told that CEO Tommy Palm understood gamers’ issues. He replied that they might instead test Bait, a free fishing game.
Our mission at Resolution Games has always been to work to help the industry as a whole move VR forward for the good of everyone involved. Sometimes that means being the first to test some things to see what works and what doesn’t.
We appreciate all of the feedback and thoughts on the Oculus ad test for Blaston and other games that was announced last week. Some good points have been made, and we realize that Blaston isn’t the best fit for this type of advertising test. Therefore, we no longer plan to implement the test in Blaston. As an alternative, we are looking to see if it is feasible to move this small, temporary test to our free game, Bait! sometime in the future.
We love this domain as much as the most avid players. If ads in VR become inevitable as it has on other platforms, we want to ensure that while we have this chance to start over and do it right, we do just that. We welcome any and all your feedback along the way so we can have a constructive conversation around this and create the best path forward.
Tommy Palm, CEO